Wednesday, October 12, 2011

Ideas

After playing EVE Online for five+ years, it’s hard not to come up with a few ideas for making the game bigger and better. If you've kept tabs on the EVE Online forums and Failheap Challenge, you've probably seen many of these ideas before.

  1. Modular starbases for performing industrial activities in an ordered workflow process style. Easy to set up, hard to destroy, and readily disrupted by small gang activities while just as quickly being rebuilt. A potential hub for planetary interaction based manufacturing, with NPCs providing traffic between planetary infrastructure and 0.0 processing and manufacturing facilities.

  2. Titan jump drives dragging everything along with them in a 2500 meter wake.

  3. Enormous fields of ancient wreckage located deep inside of Sleeper Space; a dumping ground for spare parts and ruins for intrepid pilots to explore.

  4. Artificial Intelligence systems, guiding and controlling each faction it represents with compartmentalized information. They harvest resources, conduction operations, build ships and provide a living, breathing PVE experience within a system of nigh limitless complexity.

  5. Robot Combat spectator sports in the throes of deep space; something to do in your free time and loads of spare ISK. This is the birth of an entire industry.

  6. Infiltrating pirate bases and secure installations with remote controlled, disposable bodies, done in the hope of looting those installations of valuable goods, blueprints, and data sets.

  7. A modification to reprocessing mechanics which makes use of refining slots and time, changing the game of reprocessing to be similar to manufacturing; a task that takes time and rewards the creation of player built infrastructure.

  8. A removal of permanence by introducing destructibility to Outposts; a reduction of player built stations to smoldering hangar bays and shredded girders via liberal application of gun. All is not lost on destruction; it’s simply left in storage as you made it. However, the station’s services are all offline and anyone and everyone can dock at the hulk if they want to.

There is no shortage of ideas on how to enrich the experience EVE Online has to offer. Granted, they are merely concepts with thought invested in the requirements of implementing them within EVE. While not all of these concepts may be feasible, possible, or any fun in practice, there’s still a limitless fountain of opportunity to innovate, iterate, and improve on spaceships.

What ideas do you have for improving EVE Online?

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